I decided on the name for my game today. Eater of worlds.
The release is drawing near, though I don’t dare to set an actual date just yet. I have a presentation for it in 47 hours (omg!), but I doubt it’ll hit the internets before that.
I have finished the first level, and only some level design is missing from the second one. The third level is still MIA.
I’d absolutely love to make a level editor for this game and let everyone add their own stuff to their own music. That would be awesome, but that’s another two weeks of development, at least. So no go for that.

In other news:
This whole Web 2.0 (and/or mod community) thing with user generated content is so exciting, I think my next project will be something that involves the players a bit more. I mean, procedural content is cool and all, but if you get actual people doing content that has to be better.
Lost garden has an article on this.
The wiimote for PC is making real progress, read more on Wii Hacks, watch the cool video on YouTube and wait for WiiLi to get back up.
And also, the wii-browser will support Flash. YES! I read it on a feed from opera.com somewhere, but I can’t find it right now.
Let’s just hope it’s proper flash and not Flash 5 or something.
And while I’m at it, Kloonigames has a new game up. Go check it out.
Hello all. After having a less than productive week last week I’ve got my act together and actually made some progress.
I’ve got all the songs back from my friends by now and they’re most awesome all of them. It seems the game will only have three levels instead of the four intended, the graphics are taking a long time to make, and I haven’t completely finished a single level yet.
This game has a lot of cool technical features, which I entirely for my own amusement will list now.
- Advanced bitmap-caching for the objects in the ball
- Custom music loader that supports multiple servers with fallback
- Logging of gameplay statistics (to see how people play the game)
- Neat level format that supports animating the entire level
- Heated seats and cup holders
All of these are already in the game and if I get my way there’ll be a few more before next Friday, which is when the game’s due. This also happens to be the release date for the Wii in Europe so I’d like it to be done by Thursday night so I can spend the weekend in Hyrule. Though I fear that is a bit optimistic, after all, it’s not real game development without the crunch.
As the attentive may have noticed I’ve also changed the theme for the blog, I felt the old one was a bit murky and I just couldn’t resist the tasty ajax-ness of K2.
Finally I’d like to plug Kongregate, a startup game site with a fresh new community way of doing things. It’s in closed alpha right now, but I suspect that if you request an invite you’ll get one.
They give away weekly prices for the best games, and has a big competition running until the 15th of December with a first prize of $1500. Nice!
As I’m into the third week of coding the game is getting a bit big. When trying to find stuff in the almost 700 lines of code, almost all of it in one single frame, it gets a bit frustrating. I remembered reading something about a Flash IDE, kinda like Visual Studio, but for flash.
I’ve used these types of software before, and the added organization really speeds up the workflow.
Turns out the program I had read about was FlashDevelop. It’s real awesome. I did a quick try to move my game to it, but it does need a bit more object oriented and strict code than I’ve been using. I will however use it for whatever I do next, and I’ve moved smaller projects into it already.
And the best part is that it’s all Open Source, I really like where this is going.