Super Moustache Generator 500

I thought it would be easier to work all week and then be creative on nights/weekends, but as you’ve no doubt seen here it wasn’t all that easy. There’s a reason for “all” this posting all of a sudden, I am now a little bit less of a working man. I’ve taken Wednesdays off for the foreseeable future to try and make some more fun little apps and games for you to enjoy.
There’s also a little bit bigger project in the works, but that’s a bit too early to talk about now, it might not even make it into development if i jinx it by writing about it here.
But enough with the rants already.

In other news, I’ve spent the last two days failing miserably at growing some form of upper-lip facial hair.
Today I channeled this frustration into Flex and came up with the Super Moustache Generator 500. It’s a bit dodgy in almost every sense as I wrote it in about four hours. You get what you pay for, as they say. Play around with the sliders to make your very own ’stache, once you’re done I recommend saving the image, print it and then cut it out and play grown up for a while. That’s what I did.

You can send the patterns to your friends, isotope-style. The images stay on the server “permanently”, but if I see a lot of hotlinking going on I’ll change that in a jiffy.

Please do post any fun patterns you find in the comments, preferably with what you would call that particular type o’ stache!

isotope3

So, this is yet another of those few and far between posts around here these days. But this time I’ve got something to show you. I bring you, the updated, super pimped-out, isotope3:

isotope3

The game/app/toy itself is on another domain, mostly to keep the url’s shorter for sending them to friends. I put this up last night and fed it to the stumbleupon-tubes and figured i’d write about it here today. Somehow I’ve managed to get 17k visitors on it already. Cool stuff.

Improvements over the old version include:

  • Massive epic speed improvement, more than 1000x faster
  • Customizable colors, both for isotope and background
  • Better, live pattern recognition (updates as you type)
  • You can now export settings, not just the pattern
  • And, as always, heated seats and cupholders

If you want to put this little thingie on your own little part of the interblags, here’s what you’ll need:

<object width="620" height="600" type="application/x-shockwave-flash" data="http://www.isotope3.net/isotope3.swf"> <param name="movie" value="http://www.isotope3.net/isotope3.swf" /> <img width="620" height="600" alt="no flash" src="" /> </object>

And oh, if you’ve missed it somehow, play with it here: isotope3

The post of shame.

portraitsml.jpgMore than three months the last post. That’s just plain embarrassing.
My excuse is that I both got a job and moved in with my girlfriend. I could never have expected how little time I have to spend on making games.
I haven’t made a single game since my entry into the jayisgames ball physics compo, and I didn’t even post about it here. Once again. The shame.

While I’ve been sitting on my ass both Petri of the often featured kloonigames has managed to get nominated in IGF. To use a slightly worn word, AWESOME.

And as if that wasn’t enough of the awesomeness, Ron and Kyle of 2Dboy and their World of goo got nominated too.

And while these boys have been hard at work I’ve been making quizzes (I make disturbing amount of those at work). I think i went wrong somewhere. Maybe I’ll feel better if I go to GDC in febuary and kick their asses. Too bad it’d cost a small fortune.

I’ll just make a game to mock them instead.

In the time I don’t have.
Dammit.

It seems I can’t beat you this time.

But you haven’t seen the last of me I assure you!

[INSERT DIABOLICAL LAUGHTER HERE]

(to help this post from not totally sucking, i’ve attached a picture of me dressed as a gameboy. enjoy.)